School of Thinking

Archive for September, 2009

Think you can multitask?

Posted on September 30th, 2009 by Michael

Media multitaskers pay mental price, Stanford study shows

Think you can talk on the phone, send an instant message and read your e-mail all at once? Stanford researchers say even trying may impair your cognitive control.

People who are regularly bombarded with several streams of electronic information do not pay attention, control their memory or switch from one job to another as well as those who prefer to complete one task at a time, a group of Stanford researchers has found.

High-tech jugglers are everywhere – keeping up several e-mail and instant message conversations at once, text messaging while watching television and jumping from one website to another while plowing through homework assignments.

•••Click through to Stanford’s original article and watch the short video …

TECHNOLOGY: Live video makes Google Earth cities bustle

Posted on September 29th, 2009 by Michael

Data from video cameras can bring virtual cities to life …

Virtual globes such as Google Earth or Microsoft Visual Earth provide great bird’s-eye views of urban landscapes. But those streets are empty, transforming the world’s cities into ghost towns.

Now a system that can draw on real-time video from traffic and surveillance cameras, or weather sensors, is set to change that. It populates virtual towns with cars, people and realistic skies.

The video above shows how computer scientists at Georgia Institute of Technology in Atlanta put the idea into practice using video feeds from cameras around the city. Their augmented version of Google Earth incorporates sports scenes, traffic flows, the march of pedestrians and weather.

••• Click to original article …

ON STRATEGY: The Shadow of the Future …

Posted on September 26th, 2009 by Michael

WHAT IS SUCCESS?

There are two basic meanings of success:
1. You-Lose, and
2. I-Win.

You-Lose is the kind of success a boxer enjoys in a World Champion title fight. For him to win the title – be Champion of the World – and collect the purse he has to see that the other fighter fails to win. This kind of situation is called, by games theorists, a ‘zero sum’ game and is where success for one player means failure for the other (although in boxing, these days, the loser’s purse of $10 million is hard to think of as failure).

Backgammon is also a zero sum game as are Olympic sports and professional sporting competitions like cricket, football, basketball and baseball.

I-Win is more like what happens in life itself. At home (whether in a relationship between lovers or families), or at school, or at work, I can be successful by playing I-Win without anyone having to lose or fail.

- I-Win can happen without my mate having to fail.
- I-Win can happen without my customer having to lose.
- I-Win can happen without my neighbour having to suffer.

That is because in the ‘game of life’ there is always a third party which we will call The Banker.

When there is a banker who always pays out and collects after each encounter, two players can co-operate and laugh all the way to the bank. Mountain-climbing is a non-zero-sum game where I-Win can happen without my partner having to fail, or fall.

Blackjack at the casino is a non-zero-sum game and a novice player can always be spotted because they do not yet understand the difference between playing You-Lose and I-Win with their fellow players, against The Banker.

In a non-zero-sum game there are only consequences.

The Banker always pays and always collects according to how you play the game or, more precisely, according to which strategy you choose.

There are many strategies in the game of life and some succeed more than others but there is only ONE dominant strategy which ALWAYS succeeds and that is The #1 Law of Success and the one we’ll explore in this masterclass.

THE GAME
Here we explore a new zero sum game to mimic life and called The Game. Those who become skilled in this simplest of all games will become skilled in the #1 Law of Success which is ALWAYS successful in life.

•••

OK. What’s the science behind all of this? The Game has its biological origins in what scientists now call Game Theory.

We see how succeeding in life–survival & making a living–is largely a strategic matter.

Success in life consists of how well we manage the unfolding series of encounters with others. In each encounter we can cooperate and be NICE or we can defect and be NASTY. We see examples of those who always play NASTY, others who always use NICE and still others whose strategy is a mix of NICE and NASTY.

We are introduced to the Rules of The Game and also to the risks and rewards of life which are represented by REWARDS and PUNISHMENTS: a series of points paid out or deducted as fines which the Banker always pays out after each encounter or round of the game. We are now ready to play and try out different strategies. With instant feedback from the Banker we soon see that there are always four inevitable outcomes which, in Game Theory, are called: The Winner, The Sucker, The Punishment and The Reward.

•••

THE WINNER
TACTIC – AVOID THE TEMPTATION TO WIN
The Temptation to Win is one with which we are all familiar. Exemplified so well by Gordon Gecko in the movie Wall Street, this tactic is all about Victory. It’s the I-Win-You-Lose philosophy where for you to win the other loses; you beat the opponent, you conquer the adversary. “Greed is Good” is the motto of this strategy and in the Game it is the strategy where the other played NICE and you played NASTY.

He becomes the Sucker and you become the Winner. Your Temptation to Win has paid off and you collect the Banker highest payment, 1 million points. The Skase’s and Bond’s of the eighties were high profile players of the Temptation to Win strategy and the Adlers, Vizards, Pratts and AWBs may be more recent examples.

The chance of having the biggest possible payout attracts many people to this NICE/NASTY strategy called the Temptation to Win. It seems, intuitively, to be the best strategy and in Game Theory it’s called ALL NASTY or always play NASTY. If life consisted of only one round or one encounter, it would be the one to always use. But life is unfolding. There are many encounters and repeated rounds in the game of life. We see that this iteration of the game, its repetition, soon shows Temptation to be a flawed strategy with only short term gains and much greater long term losses.

WHY WINNERS ALWAYS END UP SUCKERS
All Winners eventually become Suckers and Suckers always suck. The reason for this is because ‘what goes around comes around’ and ‘those who live by the sword die by the sword’. If you are NASTY to me in this round, then you can be sure that I will be NASTY to you in the next round. This is how the Temptation strategy, which seemed so attractive in Round I, always becomes a problem to the Winner in later rounds when revenge is sweet and the other side gets their ‘payback time’.

In Game Theory, the sure knowledge that there will always be ‘payback time’ in future rounds of the game is called The Shadow of the Future. I call it tit is coming!

This Future Shadow is the key to the game. Only those who understand this cybernetic feedback feature of the game can have access to the most successful strategy of all which we call t4t or, the #1 Law of Success.

The problem with the Temptation strategy is that its short term upside is soon diminished by the long term downside. This is why obsessed Winners, like the Skases and Bonds, eventually become Suckers.

THE SUCKER – WHY SUCKERS ALWAYS SUCK
The Sucker is the biggest loser of all in the Game. You become a Sucker when you play NICE and the other plays NASTY. You get ‘caught with your pants down’ and you’re ‘a sitting duck’. The Banker saves his biggest fine for the Sucker, a hefty 200,000 and it’s called the Sucker’s Payoff.

Yet, there are those who actually play a strategy called ALL NICE or ‘Always play NICE’. These Suckers always suck. They actually reward Temptation. They make it intelligent behaviour for the other to always play NASTY and collect their 1 million prize. In Darwinian evolution, Suckers are altruistic and help other members of the species to pass on their genes to the next generation always at their own expense. In biology, Suckers always suck, they die a Darwinian death.

THE BLIND SUCKER
In a sense, all Suckers are blind. That is, they are blind to consequences. They cannot see the Shadow of the Future. They fail to understand the impact of payback time. The greedy Sucker who gives her savings to the Get-Rich-Quick-Merchant is blind to the consequences. The Bloody Idiot (portrayed so effectively in TAC ads) who drinks then drives is a blind Sucker. The smoker who heeds the Marlboro man but not the Cancer Society is a blind Sucker. Blind Suckers who stay blind always end up losers.

THE RIGHTEOUS SUCKER
This is a fatal disease. Most Righteous Suckers die. They may die in battle or are put to death at the whim of their victorious Winners. They are conquered and crushed by their opponent. Many Righteous Suckers are suffering from PTV, the Plato Truth Virus. I have written in depth about PTV in Software for Your Brain.

PTV causes the host brain to believe that they are ‘uniquely right’, that they have a certain and absolute ‘truth’. Righteous Suckers have usually contracted PTV through any religious or political movement which claims to be the ‘True Religion’ or the ‘Right Majority’. They also are blind to the Shadow of the Future. Some become martyrs, others become dictators. All end up dead. Suckers always suck.

THE SAD SUCKER
We have all been Sad Suckers and hopefully we learn from the experience. The Sad Sucker played NICE and was tricked. The Sad Sucker played NICE on the understanding that the other was going to play NICE too. He was wrong. She was sucked in. Each reader will have his or her own bitter memories of childhood abandonment, broken trust, emotional betrayal. The young draftee who returns from Vietnam to find no welcoming parade, no grateful public is a Sad Sucker. The faithful wife who trusts her unfaithful husband is a Sad Sucker.

Children are often Suckers because they are so vulnerable and trusting. Whether they trust the pedophile who offers “to take them to mummy” yet is their mortal enemy or their older sister who always takes the bigger slice of cake, children are often suckers.

The important point about the Sad Sucker is to learn from the experience. Children grow up and become players in the Game of Life. They can then choose whatever strategy they wish. They don’t have to remain Sad Suckers and fortunately, most don’t.

THE PUNISHMENT – ALWAYS PUNISH WINNERS
The Game always punishes winners. Whatever the outcome of today’s round there will always be future rounds to play and that’s where the Winners get punished. Because the game of life is unfolding it is a cybernetic or feedback loop.

There are many rounds of the game and each player has multiple encounters. There’s always a payback whether you call it karma or feedback or revenge or reprisal or reciprocation or retaliation. This brings us to the best strategy of all: t4t or tit4tat.

HOW TO PUNISH WINNERS
Tit-for-tat means payback. The Dutch call it ‘dit vor dat’ and the French ‘tant pout tant’. Caesar called it ‘quid pro quo’. To Shylock it was a ‘pound of flesh’ and the Hebrews called it ‘an eye for an eye’. In the Game it is NASTY/NASTY. If you play NASTY then I’ll play NASTY, too. The Banker call this The Punishment and both players are fined an inconvenient 20,000. But, wait a moment, how can this be the #1 Law of Success? Surely not! It seems very wrong and counter-intuitive.

In both the Game and in real life this is the best strategy of all yet it is one which has a very poor reputation because it is so widely misunderstood. tit4tat is usually considered childish at best and uncharitable, even heartless, at worst. Yet it is the fairest strategy of all and, as it turns out, the most successful strategy in life and, therefore, the only one which qualifies as the #1 Law of Success.

In Game Theory, t4t or the tit4tat strategy is also called the NICE Strategy and has two basic rules:
1 Always play NICE first, then
2 Always match the other’s play thereafter.

In other words, you start by playing NICE then whatever move the other plays, you match it. If he plays NASTY then so do you. If she plays NICE, you play NICE. You never cheat and you never waver.

There are several outcomes for those who use this strategy. Obviously, you always punish Winners. Whenever a Winner plays NASTY you ALWAYS play NASTY, you ALWAYS punish NASTY with matching NASTY. That’s what is meant by ‘an eye for a eye’ but there’s more to Tit-for-Tat than just returning NASTY with NASTY. Tit-for-Tat also means you ALWAYS return NICE with NICE!

This always leads to NICE/NICE. The Winner soon realises that to play NASTY will immediately produce the same retaliation so that he is virtually playing NASTY on himself. To win the 1 million, he has to achieve NASTY/NICE and he now understands that, in Tit-for-Tat, he never can. In Tit-for-Tat there are only two possible outcomes, NASTY/NASTY, the Punishment which will cost him 20,000 every time. Or, NICE/NICE.

This paradox is the nut of the masterclass and takes a little getting used to. The members must fully come to grips with this insight: that tit4tat or an eye for an eye always ends up leading to NICE/NICE.

It is hard for the Western mind to grasp simply because we have been taught that ‘turn the other cheek’ is the better strategy. It isn’t. Turn the other cheek always leads to NICE/NASTY because if one is always going to be NICE then the other is rewarded more for being NASTY than for being NICE.

THE REWARD – ALWAYS REWARD NICE GUYS
NICE/NICE is called The Reward in Game theory. NICE/NICE is when both players play NICE and the Banker pays out his second highest payment of 600,000 to each player. It’s not a million but it’s a very nice reward. Only tit4tat/t4t can produce this outcome. If the players are intelligent and are not Suckers who are blind to the Shadow of the Future then there is nothing to stop them playing NICE/NICE in every round of the game and picking up their Reward of 600,000 points every time. This is the I-Win-You-Win philosophy and ALWAYS scores the highest points. t4t is the ultimate strategy and those that ALWAYS play t4t, or NICE/NICE, will ALWAYS be successful in life. Win/Win is the #1 Law of Success.

HOW TO REWARD NICE GUYS
Tit-for-Tat is how you reward a nice guy. When he or she plays NICE you always play NICE. You NEVER play NASTY. You NEVER yield to the Temptation to Win the million. You build trust and you ALWAYS both succeed.

In selling, the traditional American model, which I have called oldsell is the Temptation strategy. Close the sale and win! Contrast this with the newsell model which is based on the relationship of trust built up by the NICE/NICE strategy. The Japanese use this model and are much more successful at selling than Americans.

CONCLUSION: t4t – THE #1 LAW OF SUCCESS
This masterclass offers the members and the players in the Game of Life a unique strategy called t4t. t4t is the #1 Law of Success for you to ALWAYS succeed in the unfolding Game of Life. When you want to use the tit4tat strategy you:

• Always REWARD NICE tit4tat … (NICE/NICE)
• Always PUNISH NASTY tit4tat … (NASTY/NASTY)
• Always avoid the TEMPTATION to WIN … (NICE/NASTY)
• Always avoid the SUCKER’S PAYOFF… (NASTY/NICE).

(Notes from The Strategy Masterclass with Dr Michael Hewitt-Gleeson © 2007).

Before ‘Da Vinci Code’ and ‘God Delusion’ …

Posted on September 19th, 2009 by Michael

Long before The God Delusion and even before The Da Vinci Code there was Software For Your Brain!

There have been many international editions of this classic book over the past 20 years. It has been read by thinkers in over 48 countries worldwide.

FREE DOWNLOAD NOW!

Give the gift that gives back ten times more: give Software For Your Brain to all your family and colleagues, friends and enemies.

Just give them this link to click through here …

softwareforyourbrain.gifimages2.jpeg

Read. Enjoy. Escape.

_________________________________________

Michael Hewitt-Gleeson was first to design universal brain software (cvs2bvs) for the teaching of thinking skills. Today the ‘brain software method’ is widely used by government, corporations and schools in over 48 countries around the world.

• Jack Welch of GE championed the use of this method in industry to transform GE in the 1980s. Jack said, “Michael, you are a friend of our company. I wish I had a management team that really understood the cvs2bvs equation”.

• In 1995, the Australian parliament in Canberra formally adopted Michael’s proposal to teach ‘thinking’ as a subject in all Australian schools and teacher’s colleges. Victoria is the first state to implement this proposal across the state from prep to Year 12.

• Professor George Gallup of The Gallup Poll at Princeton said that he believed Michael Hewitt-Gleeson’s work in teaching people how to think may be, “the most important thing going on in the world today”.

• Sir Ninian Stephen, when Governor-General of Australia described Michael’s Keynote Address on cvs2bvs as–the best he had ever heard.

• Of Michael’s idea of using ‘Thinking Hats’ to teach thinking skills, Professor Edward de Bono says: “The ‘Thinking Hats’ method may well be the most important change in human thinking for the past 2300 years”.

The God Delusion was published in 2006 and The Da Vinci Code was published in 2003. In 1989, the best-seller, Software For The Brain (Wrightbooks 1989), was first published by Michael Hewitt-Gleeson 20 years ago in Australia and internationally and is now in its Fourth Edition.

FREE DOWNLOAD NOW!

You can download your own copy here or at the bottom of this page. This book presents the ‘universal brain software’ which is currently the most powerful brain software in the world.

_________________________________________

WHAT IS THE UNIVERSAL BRAIN SOFTWARE?

The Universal Brain Software is the thinking switch known as: cvs TO bvs or cvs2bvs.

cvs2bvs simply means that the Current View of the Situation (CVS) can never be equal to the Better View of the Situation (BVS). Or cvs ≠ bvs When you use the Universal Brain Software your BVS can be ten times better than your CVS. cvs X10 = bvs.

HOW CAN I LOAD THE BRAIN SOFTWARE INTO MY NECKTOP COMPUTER?

You can practise saying cvs2bvs a hundred times a day for ten days.
(cvs2bvs) x 100 pd. This brain patterning strengthens the cvs2bvs switch and increases the opportunities for you to use the switch every day.

HOW DOES THE UNIVERSAL BRAIN SOFTWARE WORK?

If you’d like to know more about the Universal Brain Software download a copy of the ebook–Software For Your Brain (2004 Edition)–which also contains all the School of Thinking brain software.

You may also forward this link to your colleagues/family/friends and you can download your own copy here.

REVIEW: Read the book and post your own review:


(European Edition)

Charles Darwin film ‘too controversial for religious America’

Posted on September 19th, 2009 by Michael

TELEGRAPH.CO.UK:
A British film about Charles Darwin has failed to find a US distributor because his theory of evolution is too controversial for American audiences, according to its producer.

Creation, starring Paul Bettany, details Darwin’s “struggle between faith and reason” as he wrote On The Origin of Species. It depicts him as a man who loses faith in God following the death of his beloved 10-year-old daughter, Annie.

The film was chosen to open the Toronto Film Festival and has its British premiere on Sunday. It has been sold in almost every territory around the world, from Australia to Scandinavia.

However, US distributors have resolutely passed on a film which will prove hugely divisive in a country where, according to a Gallup poll conducted in February, only 39 per cent of Americans believe in the theory of evolution.

••• Click through to original article TELEGRAPH.CO.UK:

“An educational disgrace”? …

Posted on September 17th, 2009 by Michael

A 2009 Gallup Poll shows that only 39% of Americans say they “believe in the theory of evolution,” while a quarter say they do not believe in the theory, and another 36% don’t have an opinion either way.

These attitudes are strongly related to education and, to an even greater degree, religiosity.

There is a strong relationship between education and belief in Darwin’s theory, as might be expected, ranging from 21% of those with high-school educations or less to 74% of those with postgraduate degrees.

In his new book The Greatest Show on Earth, Richard Dawkins describes this result as “an educational disgrace”.

••• Visit Gallup Poll here …

Metacognition: Can animals do it?

Posted on September 17th, 2009 by Michael

Metacognition is “thinking about thinking”. In developing thinking skills in humans we have been designing tools that enhance our ability to do metacognition.

But can animals do metacognition? Evidence Points To Conscious ‘Metacognition’ In Some Nonhuman Animals.

J. David Smith, Ph.D., a comparative psychologist at the University at Buffalo who has conducted extensive studies in animal cognition, says there is growing evidence that animals share functional parallels with human conscious metacognition — that is, they may share humans’ ability to reflect upon, monitor or regulate their states of mind.

••• Read the original article here …

Scientist: Human brain could be replicated in 10 years

Posted on September 12th, 2009 by Michael

A model that replicates the functions of the human brain is feasible in 10 years according to neuroscientist Professor Henry Markram of the Brain Mind Institute in Switzerland. ‘I absolutely believe it is technically and biologically possible. The only uncertainty is financial. It is an extremely expensive project and not all is yet secured.’
••• Click to original article …

liberals vs conservatives?

Posted on September 11th, 2009 by Michael

What is the real difference? … with Jonathan Haidt

•• Click here for his TED talk:

Psychologist Jonathan Haidt studies the five moral values that form the basis of our political choices, whether we’re left, right or center.

In this eye-opening talk, he uses his research to answer this question:

What are the moral values that liberals and conservatives tend to honor most.

His Moral Foundations Theory looks at the way morality varies between cultures and identifies five fundamental moral values shared to a greater or lesser degree by different societies and individuals. These are;

1. Care for others, protecting them from harm
2. Fairness, Justice, treating others equally.
3. Loyalty to your group, family, nation
4. Respect for tradition and legitimate authority.
5. Purity, avoiding disgusting things, foods, actions.

Measure Your Morals

•• Click here and you can learn about your own morality while contributing to scientific research on moral psychology.

Many aspects of personality are related to morality. Many aspects of behavior are influenced by moral motives. And many conflicts and misunderstandings are driven by differences in morality. But rather than simply telling you these things, we want you to see for yourself. After each questionnaire or experiment you complete, we’ll give you an immediate report on how you scored, and what your score means.

Kipling’s Six Honest Men …

Posted on September 11th, 2009 by Michael

25 years ago SOT pioneered the ‘six thinking hats’ method for better thinking.

Nearly 100 years earlier the celebrated English poet and author, Rudyard Kipling, promoted his ‘six honest men’ – the use of six questions – as a guide for better thinking.

Here is Kipling’s clever poem:

I have six honest serving men
They taught me all I knew
There names are What, and Where and When;
and Why and How and Who.

- Rudyard Kipling (1865-1936).

Questions are the Answer

It’s not difficult to improve your questioning skills. You can also help others: especially children and colleagues. A lot of work has been done on QUESTIONS and QUESTIONING and it’s easy to access using google.

••• Click to google QUESTIONS here …

••• Click to google QUESTIONING here …

The Global Power of Questions

The power of the Gallup World Poll lies in asking the right questions. With the goal of establishing the world’s foremost public opinion and behavior research platform, Gallup’s world-class researchers created the World Poll questionnaire in collaboration with the leading behavioral economists and well-being scientists around the globe.

••• Click for GALLUP POLL questions here …